Player profile
floropoll
#2002YLC09U · Ultimate Clash Pit · King Tower 16
Trophies
Win rate
51.0%
Wins
3,634
Losses
3,495
3-Crowns
1,509
Battles
7,129
Donations · week
0
Donations · total
36
Collection Level
1,628
Battle analysis · last 25 battles
12W 13L · 48%
Toughest archetypes
- Log Baitlost 2 of 2
- X-Bow 2.9lost 1 of 1
- Mortar Cyclelost 1 of 2
Opponent archetypes you lost to most. Tap one for its counters.
Card levels
- Behind by 0.5+2W 4L · 33%
- About even9W 9L · 50%
- Ahead by 0.5+1W 0L · 100%
Your record by the gap between both decks' average card level.
Current deck
Tower Troop: Royal ChefAcross all players, this deck wins 80.0% of 5 battles. Deck stats
Recent battles
Last 25 battles: 12 wins, 13 losses (48%) · trophy change +91
Loss 0–1 vs SANTA
Ladder · Levels 15.5 vs 15.6
−31
yesterday
Win 1–0 vs NeonHannibal
Ladder · Graveyard Control · Levels 15.5 vs 15.5
+30
yesterday
Win 3–0 vs nonogui2007
Ladder · Levels 15.5 vs 15.0
+30
yesterday
Win 3–1 vs Shoyo$
Ladder · Mortar Cycle · Levels 15.5 vs 15.6
+30
yesterday
Win 2–0 vs ghostwyfern
Ladder · Graveyard Control · Levels 15.5 vs 15.1
+31
yesterday
Loss 0–3 vs ric31
Ladder · Levels 15.5 vs 15.6
−32
yesterday
Loss 2–3 vs Gurkirat singh
Ladder · Levels 15.5 vs 15.8
−30
yesterday
Win 2–0 vs HolY_FalCo
Ladder · Levels 15.5 vs 15.3
+30
yesterday
Win 1–0 vs McLovin
Ladder · Levels 15.5 vs 15.1
+30
yesterday
Win 1–0 vs ignacio
Ladder · Levels 15.5 vs 15.8
+33
yesterday
Loss 0–2 vs YANETE
Ladder · Log Bait · Levels 15.4 vs 15.3
yesterday
Loss 0–2 vs Axel Gabriel
Ladder · X-Bow 2.9 · Levels 15.1 vs 15.4
−30
yesterday
Win 2–0 vs VegetA¿
Ladder · Levels 15.1 vs 15.1
+30
yesterday
Loss 2–3 vs FearlessPavel$
Ladder · Levels 15.1 vs 15.6
−30
yesterday
Win 3–2 vs SharpSniper
Ladder · Levels 15.1 vs 15.4
+30
yesterday
Loss 0–1 vs Hinata31♔
Ladder · Levels 15.1 vs 15.3
yesterday
Loss 0–1 vs Bulma41
Ladder · Mortar Cycle · Levels 14.9 vs 15.1
−6
yesterday
Loss 0–3 vs noel
Ladder · Levels 14.9 vs 15.5
−28
yesterday
Loss 0–1 vs GOAT7
Ladder · Levels 15.4 vs 15.9
−30
yesterday
Win 1–0 vs Gardner
Ladder · Levels 15.4 vs 15.9
+31
yesterday
Loss 1–3 vs Drdeadlyhyrule
Ladder · Levels 15.4 vs 15.4
−29
yesterday
Win 2–1 vs Dante88
Ladder · Graveyard Control · Levels 15.4 vs 16.0
+32
yesterday
Win 2–1 vs Deadly_Mochi
Ladder · 2.6 Hog Cycle · Levels 15.4 vs 15.4
+30
yesterday
Loss 0–2 vs Albanian Mafia
Ladder · Levels 15.3 vs 15.8
yesterday
Loss 1–2 vs Susmabeat
Ladder · Log Bait · Levels 15.3 vs 15.1
−30
yesterday
Decks you can play
Popular decks where floropoll owns all 8 cards, ranked by those cards' levels, then win rate.
Inferno Tower, Knight deck
2.9 avg elixir · 0.26% of decks
Your cards: average level 13.1 · 1 with Evolution unlocked
53.1%7,538 battlesRascals, Dark Prince deck
3.4 avg elixir · 0.07% of decks
Your cards: average level 13.8 · 2 with Evolution unlocked
52.9%1,965 battlesGolem, Elite Barbarians deck
4.8 avg elixir · 0.09% of decks
Your cards: average level 13.1 · 1 with Evolution unlocked
52.3%2,547 battles- 52.2%3,270 battles
Hog Rider, Mighty Miner deck
2.8 avg elixir · 0.09% of decks
Your cards: average level 13.3 · 2 with Evolution unlocked
51.3%2,595 battlesGiant, Witch deck
4.0 avg elixir · 0.10% of decks
Your cards: average level 13.0 · 2 with Evolution unlocked
50.5%2,851 battles
What to upgrade next
- Minion GiantLevel 8 → 9In 2 of your 10 best decks · 4.1 levels below those decks' average

- CannonLevel 10 → 11In 3 of your 10 best decks · 2.3 levels below those decks' average

- Ice WizardLevel 11 → 12In 4 of your 10 best decks · 1.4 levels below those decks' average

- Heal SpiritLevel 10 → 11In 3 of your 10 best decks · 2.0 levels below those decks' average

- GiantLevel 11 → 12In 3 of your 10 best decks · 1.4 levels below those decks' average

Based on the 10 best popular decks you can already play. The API doesn't include gold costs, so this ranks by how much an upgrade helps those decks, not by price.
Card collection
123 of 123 cards · 4 at max level · 15 Evolutions and 4 Heroes unlocked
Common · 29
Rare · 31
Epic · 33
Legendary · 22
Updated 14 hr ago · stale, queued to refresh




















































































































































