Player profile
LuisLG18
#CUQ0GPR · Spirit Square · King Tower 16
Trophies
Win rate
67.2%
Wins
25,825
Losses
12,629
3-Crowns
7,271
Battles
38,454
Donations · week
0
Donations · total
195,336
Collection Level
2,088
Battle analysis · last 25 battles
19W 6L · 76%4-win streak
Toughest archetypes
- Three Musketeerslost 1 of 1
- Golem Beatdownlost 1 of 2
Opponent archetypes you lost to most. Tap one for its counters.
Card levels
- Behind by 0.5+—
- About even19W 6L · 76%
- Ahead by 0.5+—
Your record by the gap between both decks' average card level.
Current deck
Tower Troop: Tower PrincessAcross all players, this deck wins 76.5% of 17 battles. Deck stats
Recent battles
Last 25 battles: 19 wins, 6 losses (76%) · trophy change +177
Win 1–0 vs JJ
Ranked · Levels 15.8 vs 16.0
+30
yesterday
Win 3–0 vs MOH
Ranked · Levels 15.8 vs 16.0
+30
yesterday
Win 1–0 vs the Beast
Ranked · 2.6 Hog Cycle · Levels 15.8 vs 16.0
+30
yesterday
Win 2–0 vs W A I N X
Ranked · Levels 15.8 vs 15.9
+30
yesterday
Loss 0–1 vs artemk90
Ranked · Levels 15.8 vs 16.0
yesterday
Loss 0–1 vs Anton
Event · Three Musketeers · Levels 11.0 vs 11.0
yesterday
Win 2–1 vs JESÚS
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs DARK WIZARD
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs !!!€1 n0v@t0!!!
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs thebestboy
Event · Levels 11.0 vs 11.0
yesterday
Win 2–1 vs IGOR
Event · Golem Beatdown · Levels 11.0 vs 11.0
yesterday
Win 2–1 vs icallahan<3
Event · Goblin Giant Sparky · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs Combatiente
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs tren lokote
Event · Levels 11.0 vs 11.0
yesterday
Loss 0–1 vs Guaynaa
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs Matuzalen
Event · 2.6 Hog Cycle · Levels 11.0 vs 11.0
yesterday
Win 3–0 vs shamsudin
Event · Levels 11.0 vs 11.0
yesterday
Win 3–0 vs LEO
Event · Levels 11.0 vs 11.0
yesterday
Loss 0–1 vs #santy#!$
Event · Levels 11.0 vs 11.0
yesterday
Win 3–0 vs el_nvr$
Ladder · Levels 15.9 vs 15.9
+30
yesterday
Win 1–0 vs s l g
Ladder · Levels 15.9 vs 16.0
+30
yesterday
Win 1–0 vs jj
Ladder · Levels 15.9 vs 16.0
+28
yesterday
Loss 1–2 vs BUSHIDO
Ladder · Levels 15.8 vs 16.0
−30
yesterday
Loss 1–2 vs Khan
Ladder · Golem Beatdown · Levels 15.8 vs 16.0
−30
yesterday
Win 1–0 vs THIAGOXD457
Ladder · 2.6 Hog Cycle · Levels 15.8 vs 16.0
+29
yesterday
Decks you can play
Popular decks where LuisLG18 owns all 8 cards, ranked by those cards' levels, then win rate.
Goblin Demolisher, Tesla deck
2.9 avg elixir · 0.20% of decks
Your cards: average level 16.0 · 5 with Evolution unlocked · 1 with Hero unlocked
43.2%6,000 battlesGiant Skeleton, Battle Ram deck
3.5 avg elixir · 0.08% of decks
Your cards: average level 15.6 · 2 with Evolution unlocked
56.1%2,487 battlesHog Rider, Mighty Miner deck
2.6 avg elixir · 0.06% of decks
Your cards: average level 15.8 · 3 with Evolution unlocked
55.7%1,865 battlesGiant Skeleton, Lumberjack deck
3.6 avg elixir · 0.18% of decks
Your cards: average level 15.6 · 3 with Evolution unlocked
55.6%5,452 battlesElite Barbarians, Giant deck
3.8 avg elixir · 0.12% of decks
Your cards: average level 15.6 · 2 with Evolution unlocked · 2 with Hero unlocked
55.0%3,439 battlesMortar Cycle · Rascals, Cannon Cart
3.6 avg elixir · 0.17% of decks
Your cards: average level 15.4 · 1 with Evolution unlocked · 1 with Hero unlocked
54.8%5,073 battles
What to upgrade next
- Minion GiantLevel 3 → 4In 2 of your 10 best decks · 11.1 levels below those decks' average

- RageLevel 14 → 15In 2 of your 10 best decks · 1.4 levels below those decks' average

- Heal SpiritLevel 15 → 16In 3 of your 10 best decks

- Ice WizardLevel 15 → 16In 4 of your 10 best decks

- BanditLevel 15 → 16In 2 of your 10 best decks · 0.6 levels below those decks' average

Based on the 10 best popular decks you can already play. The API doesn't include gold costs, so this ranks by how much an upgrade helps those decks, not by price.
Card collection
123 of 123 cards · 49 at max level · 30 Evolutions and 6 Heroes unlocked
Common · 29
Rare · 31
Epic · 33
Legendary · 22
Updated yesterday · stale, queued to refresh



































































































































































