Player profile
•○☆AxWell☆○•
#LUURLL9Q · Spirit Square · King Tower 16
Trophies
Win rate
62.3%
Wins
10,082
Losses
6,100
3-Crowns
2,915
Battles
16,182
Donations · week
0
Donations · total
13,564
Collection Level
2,013
Clan
Dynamos
Member
Battle analysis · last 25 battles
13W 12L · 52%3-loss streak
Toughest archetypes
- Wall Breakers Minerlost 1 of 1
- Splashyardlost 1 of 1
- Mortar Cyclelost 1 of 2
Opponent archetypes you lost to most. Tap one for its counters.
Card levels
- Behind by 0.5+—
- About even13W 12L · 52%
- Ahead by 0.5+—
Your record by the gap between both decks' average card level.
Recent battles
Last 25 battles: 13 wins, 12 losses (52%) · trophy change +390
Loss 0–1 vs Socrazy
Ranked · Levels 16.0 vs 16.0
yesterday
Loss 0–1 vs Artico
Ranked · Levels 16.0 vs 16.0
yesterday
Loss 0–1 vs Maxwell :)
Ranked · Levels 16.0 vs 15.8
yesterday
Win 1–0 vs cardboard
Ranked · Log Bait · Levels 16.0 vs 16.0
+30
yesterday
Win 1–0 vs Andysito Real!!
Ranked · Levels 16.0 vs 16.0
+30
yesterday
Loss 0–1 vs LKAZE ✨隐狼
Ranked · Wall Breakers Miner · Levels 16.0 vs 16.0
yesterday
Loss 0–1 vs cr_miracle
Ranked · Splashyard · Levels 16.0 vs 16.0
yesterday
Win 3–0 vs Dirty Dan
Ranked · Levels 16.0 vs 16.0
+30
yesterday
Win 2–1 vs Khal Drogo
Ranked · Log Bait · Levels 16.0 vs 16.0
+30
yesterday
Loss 0–1 vs isra
Ranked · Levels 16.0 vs 16.0
yesterday
Loss 0–3 vs scherer169
Ranked · Levels 16.0 vs 16.0
yesterday
Win 1–0 vs Ho4i4oN
Ranked · Mortar Cycle · Levels 16.0 vs 16.0
+30
yesterday
Win 1–0 vs うっほ1
Ranked · Levels 16.0 vs 16.0
+30
yesterday
Loss 0–1 vs Günta der holde
Ranked · Levels 16.0 vs 16.0
2 days ago
Win 1–0 vs HMD
Ranked · Levels 16.0 vs 16.0
+30
2 days ago
Loss 0–1 vs vozone ⁴⁷┃™
Ranked · Mortar Cycle · Levels 16.0 vs 16.0
2 days ago
Win 1–0 vs Lozano
Ranked · Levels 16.0 vs 16.0
+30
2 days ago
Win 3–0 vs Busy不俗
Ranked · Levels 16.0 vs 16.0
+30
2 days ago
Win 1–0 vs Brunãoo
Ranked · Levels 16.0 vs 15.9
+30
2 days ago
Win 1–0 vs Betex 84
Ranked · Levels 16.0 vs 16.0
+30
2 days ago
Loss 0–1 vs 古賀ジェームズ
Ranked · Levels 16.0 vs 16.0
2 days ago
Loss 0–1 vs Nova
Ranked · Levels 16.0 vs 16.0
2 days ago
Loss 1–3 vs Ethardomas
Ranked · Levels 16.0 vs 16.0
2 days ago
Win 1–0 vs basedgod
Ranked · Graveyard Control · Levels 16.0 vs 15.8
+30
2 days ago
Win 1–0 vs Victor
Ranked · 2.6 Hog Cycle · Levels 16.0 vs 15.9
+30
2 days ago
Decks you can play
Popular decks where •○☆AxWell☆○• owns all 8 cards, ranked by those cards' levels, then win rate.
Giant Skeleton, Battle Ram deck
3.5 avg elixir · 0.08% of decks
Your cards: average level 15.3 · 3 with Evolution unlocked
56.1%2,483 battlesGiant Skeleton, Lumberjack deck
3.6 avg elixir · 0.18% of decks
Your cards: average level 15.1 · 3 with Evolution unlocked
55.6%5,427 battlesMortar Cycle · Rascals, Cannon Cart
3.6 avg elixir · 0.17% of decks
Your cards: average level 15.6 · 2 with Evolution unlocked
54.9%5,060 battlesBalloon Freeze · P.E.K.K.A, Balloon
4.0 avg elixir · 0.08% of decks
Your cards: average level 15.3 · 3 with Evolution unlocked
54.6%2,287 battlesRoyal Hogs, Goblin Hut deck
3.1 avg elixir · 0.08% of decks
Your cards: average level 15.4 · 2 with Evolution unlocked · 1 with Hero unlocked
54.5%2,295 battlesGiant, Witch deck
4.0 avg elixir · 0.27% of decks
Your cards: average level 15.1 · 2 with Evolution unlocked · 2 with Hero unlocked
54.3%8,093 battles
What to upgrade next
- Elite BarbariansLevel 12 → 13In 2 of your 10 best decks · 2.4 levels below those decks' average

- Heal SpiritLevel 14 → 15In 3 of your 10 best decks · 0.9 levels below those decks' average

- Barbarian BarrelLevel 15 → 16In 4 of your 10 best decks

- Giant SkeletonLevel 14 → 15In 2 of your 10 best decks · 1.2 levels below those decks' average

- Electro WizardLevel 15 → 16In 4 of your 10 best decks

Based on the 10 best popular decks you can already play. The API doesn't include gold costs, so this ranks by how much an upgrade helps those decks, not by price.
Card collection
123 of 123 cards · 30 at max level · 32 Evolutions and 9 Heroes unlocked
Common · 29
Rare · 31
Epic · 33
Legendary · 22
Updated yesterday · stale, queued to refresh
































































































































































