Player profile
ゆゆゆ
#PL8VRQVUU · Spirit Square · King Tower 16
Trophies
Win rate
69.3%
Wins
10,974
Losses
4,858
3-Crowns
2,775
Battles
15,832
Donations · week
0
Donations · total
63,197
Collection Level
1,886
Clan
桑村e-Sports
Member
Battle analysis · last 25 battles
18W 7L · 72%2-loss streak
Toughest archetypes
- Mortar Cyclelost 3 of 4
- Graveyard Controllost 1 of 1
Opponent archetypes you lost to most. Tap one for its counters.
Card levels
- Behind by 0.5+—
- About even18W 7L · 72%
- Ahead by 0.5+—
Your record by the gap between both decks' average card level.
Recent battles
Last 25 battles: 18 wins, 7 losses (72%) · trophy change —
Loss 0–1 vs T a B a R a K
Event · Mortar Cycle · Levels 11.0 vs 11.0
yesterday
Loss 0–1 vs 만두 먹고싶다
Event · Graveyard Control · Levels 11.0 vs 11.0
yesterday
Win 2–0 vs JERINGAS 69
Event · Levels 11.0 vs 11.0
yesterday
Win 2–0 vs :P.E:
Event · Levels 11.0 vs 11.0
yesterday
Win 2–1 vs sen
Event · Levels 11.0 vs 11.0
yesterday
Loss 0–3 vs ぐっぴー
Event · Mortar Cycle · Levels 11.0 vs 11.0
yesterday
Loss 0–3 vs まんはったんʔ•̫͡•ʔ
Event · Levels 11.0 vs 11.0
yesterday
Win 3–1 vs tober<3
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs KoiLix
Event · Royal Giant · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs DDing
Event · Levels 11.0 vs 11.0
yesterday
Win 2–0 vs trashman
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs 艾Marcosolis:)
Event · Levels 11.0 vs 11.0
yesterday
Win 2–0 vs ELPANDA
Event · Levels 11.0 vs 11.0
yesterday
Win 1–0 vs OLEGator
Event · Levels 11.0 vs 11.0
yesterday
Win 2–0 vs Kristóf
Event · Levels 11.0 vs 11.0
2 days ago
Loss 0–1 vs D0N T0LIVER
Event · Levels 11.0 vs 11.0
2 days ago
Win 1–0 vs JAG_dude7
Event · Balloon Freeze · Levels 11.0 vs 11.0
2 days ago
Loss 0–1 vs N505"SHADAN
Event · Levels 11.0 vs 11.0
2 days ago
Win 1–0 vs PERSIAN•LION
Event · Levels 11.0 vs 11.0
2 days ago
Win 1–0 vs ツDani BoY™❄
Event · Levels 11.0 vs 11.0
2 days ago
Loss 0–1 vs Ashi mashi
Event · Mortar Cycle · Levels 11.0 vs 11.0
2 days ago
Win 1–0 vs Shimoさん
Event · Levels 11.0 vs 11.0
2 days ago
Win 2–0 vs Bang OTAT
Event · Levels 11.0 vs 11.0
2 days ago
Win 1–0 vs Elbadrick
Event · Levels 11.0 vs 11.0
2 days ago
Win 1–0 vs double_tee
Event · Mortar Cycle · Levels 11.0 vs 11.0
2 days ago
Decks you can play
Popular decks where ゆゆゆ owns all 8 cards, ranked by those cards' levels, then win rate.
Hog Rider, Mighty Miner deck
2.6 avg elixir · 0.06% of decks
Your cards: average level 16.0 · 3 with Evolution unlocked
55.8%1,874 battlesValkyrie, Skeleton Army deck
2.8 avg elixir · 0.37% of decks
Your cards: average level 16.0 · 8 with Evolution unlocked · 1 with Hero unlocked
53.8%11,024 battlesInferno Tower, Knight deck
2.9 avg elixir · 0.26% of decks
Your cards: average level 16.0 · 6 with Evolution unlocked · 1 with Hero unlocked
53.0%7,658 battlesHog Rider, Mighty Miner deck
2.8 avg elixir · 0.09% of decks
Your cards: average level 16.0 · 3 with Evolution unlocked
51.7%2,650 battlesHog Rider, Mighty Miner deck
2.6 avg elixir · 0.23% of decks
Your cards: average level 16.0 · 3 with Evolution unlocked · 1 with Hero unlocked
50.4%6,684 battlesHog Exenado · Executioner, Valkyrie
3.4 avg elixir · 0.15% of decks
Your cards: average level 16.0 · 2 with Evolution unlocked · 2 with Hero unlocked
49.9%4,342 battles
What to upgrade next
- Electro WizardLevel 9 → 10In 4 of your 10 best decks · 3.7 levels below those decks' average

- Minion GiantLevel 11 → 12In 2 of your 10 best decks · 3.9 levels below those decks' average

- Ice WizardLevel 14 → 15In 4 of your 10 best decks · 0.6 levels below those decks' average

- GiantLevel 9 → 10In 2 of your 10 best decks · 1.8 levels below those decks' average

- Elite BarbariansLevel 9 → 10In 2 of your 10 best decks · 1.8 levels below those decks' average

Based on the 10 best popular decks you can already play. The API doesn't include gold costs, so this ranks by how much an upgrade helps those decks, not by price.
Card collection
123 of 123 cards · 54 at max level · 28 Evolutions and 10 Heroes unlocked
Common · 29
Rare · 31
Epic · 33
Legendary · 22
Updated yesterday · stale, queued to refresh




























































































































































